Tuesday, 3 November 2009

ODST: Original Dynasty or Shockingly Terrible?



Your alone. In the dead of night. Stuck in a city you've never set foot in before and the things around you want to rip you limb from limb. No not Manchester, its the city of New Mombasa which is where the event of Bungie's latest installment in the Halo saga, Halo 3: ODST takes place. Taking place somewhere between the events of Halos 2 and 3, ODST puts you in control of a rookie Orbital Drop Shock Trooper named (wait for it).......Rookie. Alright, so we never really find out his name or see his face, but he still looks pretty cool and is a nice break from playing the same old Spartan Master Chief, however cool Sierra 117 may be.
After a botched deployment, you as the rookie are separated from the rest of your squadron and wake up 6 hours later, emerging into the city at night and have to search for them. This night time scenario serves as a type of hub, and depends on you finding various objects at certain locations, maybe a broken sniper rifle or destroyed gauss cannon, after which u flashback to how the object ended up there, jumping back in time a few hours and taking the role of each of your squad members. The focus on story-telling in this edition is dynamic, clever and original, breaking away from the traditional linear story line plots of most FPSs. Even though the docile environment of the night may seem like you have missed all the action, the flashback roles of your squad that take place during the day are full of fast paced action and shooting. It can range from steering a Scorpion tank through the narrow roads and streets, flying a Banshee in and around the skyscrapers to fighting your way to your ship 100 billion feet off the ground (the numbers may need to be checked). Whatever the situation, Bungie seem to have covered all their bases and in all fairness they've done it quite well.

The inclusion of the new Firefight mode, a mode similar to the Horde in Gears of War 2, sees you try to survive waves and waves of Covenant forces who will attempt to plasma your shields, sticky grenade your face and Gravity Hammer your unmentionables. This mode (like Horde) is not just that you get more and more Grunts running at you. For starters, the infamous skulls of the Halo universe are turned on, with more activating after each round is finished, each round consisting of 5 waves and each Set consisting of 3 rounds. So to recap, 5 Waves = 1 Round - 3 Rounds = 1 Set. Each wave within the round gets progressively harder, with Wave 1 consisting of grunts and jackals, with the final waves containing Hammer and Fuel Rod Brutes as well as everyone's most hated party guest, Hunters. This mode is obviously designed to replace the missing multiplayer matchmaking, that instead taken care of by the addition of the 2nd disc which includes every single map to date as well as the unreleased half of the Mythic Maps. Designed to be taken on by you and 3 friends will obviously be much better and 20 times more enjoyable than you having to make a stand all by yourself with nothing but a Plasma Pistol.

All in all, this is a tidy little game. The campaign is a decent amount of fun, albeit much shorter than the other Halo campaigns, but still good enough to keep people interested. 30 pounds for 2 discs worth of Halo is a neat price but if you have Halo 3 and also purchased the DLC multiplayer bundles, you're kind of paying for it again, which will put many people off. But if your a Halo fan, you will probably add this to your collection.

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