
When Valve announced that Left 4 Dead 2 was in development some time ago, there were mixed reactions within the gaming community. Some were happy to hear of a second installment of this year's Online Game of the Year, the first being a huge success with both fans and critics. Although some people were slightly mifted that they did not spend more time nurturing Left 4 Dead 1, with the lack of DLC maps being rather fleeting and downplayed (Xbox 360 owners being rather annoyed that the PC version was given their downloadable content free but them being required to pay 540 Microsoft Points, however this WAS NOT Valve's decision).
Upon playing it I can only applaude Valve at another fine display of their work. Left 4 Dead 2 takes all the elements that made the first so enjoyable and capitalised on them, making them bigger and more badass than they were in the first. Understandably some people may just think that this Left 4 Dead with a fresh coat of paint, just with different characters and new maps. Thankfully they couldn't be more wrong. Left 4 Dead 2 features 4 new unique and comical characters, all with distinctive backgrounds, dialogue and attitudes. Valve gives you intense action with some dark humour injected into parts, with the characters occasionally mocking one another during the very sparce calm moments.
There are 4 new faces to play as in the campaigns: Coach (my personal favourite), a high school gym teacher that looks like Danny Glover if he let himself go and speaks in very much the same way (if you dont't know what I mean, please see Predator 2). Nick, a suave gambler that is slightly cocky but is still a solid team player. Rochelle, a hot head very much in the mould of Zoe from L4D 1 and finally Ellis, a friendly yet simple red neck who has an attitude like Francis in that shooting nearly everything alive pleases him no end.
The campaigns this time around still maintain the same "Movie" type style but with a much stronger narrative than before. In the first, it was unclear whether each campaign was linked or they were seperate ideas but now it is clearly shown that one follows on from where the previous finishes and the true finale is on The Parish campaign (Campaign 5). These stories are populated with new special infected (as if the first lot weren't bad enough) there are even more annoying super powered zombies to try and make you epic fail. The Jockey that takes control of a Survivour and steers him around in deadly areas populated with hundreds of infected. Spitter, a lanky woman who shoots dangerous acid that makes an area toxic for a short period, her ability mainly being designed to keep the survivours apart, maybe leaving one guy on his own and having to fend for himself until the acid subsides. The Charger, who wears dungerees (which is hilarious) and rams through the group to split them up. He also has the ability to pick up and carry one survivour a worrying amount of feet and them slam them into the ground over and over. One of his arms is also huge. Thought you might like to know that.....
In addition to this there are also uncommon infected, who don't have special abilities as such but do have something a little different about them. One is unique to each campaign, Clowns being confined to the Carnival where they have the ability to lead common zombies, Infected CEDA Agents have resilient suits and can use Boomer Bile, Army infected are unaffected by pistol bullets and Swampy Mudmen obscure your vision when they hit you. So there are plenty of dangerous undead mo fos to watch out for.
Valve's unique strength again comes from its random element generator and "The Director", an AI generator that seemingly controls the environment, chooses what special infected to spawn and where, when to launch a horde wave attack etc but has now been refined. Not only this, according to how fast or slow you are moving or how good or bad you are doing, your path to the holy safe room can be a straightforward path or a complex maze of constant corners. I think that element that made L4D 1 so replayable was the fact that you would never play the same game twice. Now this variety has been expandable, instead of just the standard SMG/M16 you are given a whole host of weapons, some of which look borrowed from a game featuring warfare of a very modern kind. Aww if I only I could remember the name of it......Never mind. You can keep your distance and pick off infected heads with a Sniper Rifle or sprint round giving the zombies the old 3 burst fire from a Scar-H. Melee weapons have also been introduced but these take the place of your pistol(s) so you must choose whether you want to twang heads with a guitar or take a Deagle on your travels.
All in all this game is a solid buy, Valve have outdone themselves once again, providing us with a new modern L4D which we can all get down to. If you do find yourself wondering whether to purchase a game where on the box art a zombie is giving you the peace sign, just remember, you get to kill zombies. Thousands of them. Over and over again. Plus the sight of a Tank in tight jeans is worth seeing because its just so funny.
Upon playing it I can only applaude Valve at another fine display of their work. Left 4 Dead 2 takes all the elements that made the first so enjoyable and capitalised on them, making them bigger and more badass than they were in the first. Understandably some people may just think that this Left 4 Dead with a fresh coat of paint, just with different characters and new maps. Thankfully they couldn't be more wrong. Left 4 Dead 2 features 4 new unique and comical characters, all with distinctive backgrounds, dialogue and attitudes. Valve gives you intense action with some dark humour injected into parts, with the characters occasionally mocking one another during the very sparce calm moments.
There are 4 new faces to play as in the campaigns: Coach (my personal favourite), a high school gym teacher that looks like Danny Glover if he let himself go and speaks in very much the same way (if you dont't know what I mean, please see Predator 2). Nick, a suave gambler that is slightly cocky but is still a solid team player. Rochelle, a hot head very much in the mould of Zoe from L4D 1 and finally Ellis, a friendly yet simple red neck who has an attitude like Francis in that shooting nearly everything alive pleases him no end.
The campaigns this time around still maintain the same "Movie" type style but with a much stronger narrative than before. In the first, it was unclear whether each campaign was linked or they were seperate ideas but now it is clearly shown that one follows on from where the previous finishes and the true finale is on The Parish campaign (Campaign 5). These stories are populated with new special infected (as if the first lot weren't bad enough) there are even more annoying super powered zombies to try and make you epic fail. The Jockey that takes control of a Survivour and steers him around in deadly areas populated with hundreds of infected. Spitter, a lanky woman who shoots dangerous acid that makes an area toxic for a short period, her ability mainly being designed to keep the survivours apart, maybe leaving one guy on his own and having to fend for himself until the acid subsides. The Charger, who wears dungerees (which is hilarious) and rams through the group to split them up. He also has the ability to pick up and carry one survivour a worrying amount of feet and them slam them into the ground over and over. One of his arms is also huge. Thought you might like to know that.....
In addition to this there are also uncommon infected, who don't have special abilities as such but do have something a little different about them. One is unique to each campaign, Clowns being confined to the Carnival where they have the ability to lead common zombies, Infected CEDA Agents have resilient suits and can use Boomer Bile, Army infected are unaffected by pistol bullets and Swampy Mudmen obscure your vision when they hit you. So there are plenty of dangerous undead mo fos to watch out for.
Valve's unique strength again comes from its random element generator and "The Director", an AI generator that seemingly controls the environment, chooses what special infected to spawn and where, when to launch a horde wave attack etc but has now been refined. Not only this, according to how fast or slow you are moving or how good or bad you are doing, your path to the holy safe room can be a straightforward path or a complex maze of constant corners. I think that element that made L4D 1 so replayable was the fact that you would never play the same game twice. Now this variety has been expandable, instead of just the standard SMG/M16 you are given a whole host of weapons, some of which look borrowed from a game featuring warfare of a very modern kind. Aww if I only I could remember the name of it......Never mind. You can keep your distance and pick off infected heads with a Sniper Rifle or sprint round giving the zombies the old 3 burst fire from a Scar-H. Melee weapons have also been introduced but these take the place of your pistol(s) so you must choose whether you want to twang heads with a guitar or take a Deagle on your travels.
All in all this game is a solid buy, Valve have outdone themselves once again, providing us with a new modern L4D which we can all get down to. If you do find yourself wondering whether to purchase a game where on the box art a zombie is giving you the peace sign, just remember, you get to kill zombies. Thousands of them. Over and over again. Plus the sight of a Tank in tight jeans is worth seeing because its just so funny.
1 comment:
Looks like a pretty sick game. Gona have to get it!!!
Btw cud you not just have said Modern Warfare instead of ur not funny joke?
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